![]() ![]() The game I’ve been playing most is Valheim with the new Mistlands update. Intel 圆4 games must go through this translation and then be handed off to the virtualized OS.Īnd the crazy part: it works and it works pretty darn well. There is a translation layer in windows as well called Windows on Windows (WoW) which is very much like Rosetta 2. The ARM versions of Windows have been around since the original surface which was released over a decade ago is it’s pretty darn stable. Since Apple Silicon is all ARM architecture the virtualized OS must also be ARM. This has historically been a less performant way to run games. Since there is no Boot Camp Windows must run in a VM. To run a Windows game on an Apple Silicon Mac a lot of things must happen. Ok, so, with a header like that you can imagine that it is a miracle that a game would run at all. Windows ARM Virtualized Running Intel Apps via Windows on Windows translation. The game ran just as well on Apple Silicon as it did on Intel. Literally it didn’t skip a beat (though I did) and was right one cue. It ran very well but I wanted to include it because of how important timing is to the game. The last one I’ll list here is Crypt of the Necrodancer. The game was an 85 hour play through (including some excessive base building) and performed excellently throughout. Another game that leverages the Metal API it looked beautiful. Even on the lower specced machine this ran very well. Not officially tested on the M2 Max but tested instead on a regular M2 (in a low end MacBook Air) was Subnautica: Below Zero. Again, the M2 Max GPU is no slouch and the game ran at highest settings at native res with no issues leaving me huddled for the first night in an attic as the zombies roamed outside. It’s never been the most graphically challenging game but it does push a graphics card a bit. Let’s start with 7 Days to Die which is a Zombie Survival that uses the Metal api. I haven’t looked into exactly how Rosetta does its translation so I can’t be sure why this might be. I can only assume this is an optimization pass for the game binary. The first time I launched any 圆4 based game there was a notable lag. Games compiled for Intel 圆4 are still more numerous in my library. YQuake II is also a Native app and I can confirm it runs but haven’t done testing beyond that. It is working well except for mouse input, which is something I’ll have to work on. The classic game “Quake.” (I’m porting the old fruitz-of-dojo code). One more game that isn’t yet out of development is under testing. Larian and Apple have done an amazing job here. The test was the first act of the game through the Nautilus and there wasn’t a skip or missed frame. I ran the game with all graphical settings turned up and on the native MacBook resolution (3024x1890) and it performed spectacularly. With realistic humanoid characters and very detailed environments it is pretty taxing for both a CPU and GPU. I was able to sign into may account and play a round with no issues.īaldur’s Gate is a much more intensive game. It is graphically fairly low impact with few moving object and minimal particle effect and shaders. ![]() I’ll start with Catan because it is simpler.įor those who don’t know Catan is a virtual board game. Truly, two games at opposite ends of the spectrum in terms of player base and technological requirements. I’ve tried two titles here: Baldur’s Gate 3 and Settler’s of Catan. I’ll split the gaming into three parts: macOS native ARM, macOS Intel, Windows virtual Intel (haven’t tried an ARM native Windows game yet…) Overall, I’m pretty impressed with how things run on this Mac. Parallels 18.2 Desktop with an 8core/8GB RAM/4GB VRAM VM (I hate subscriptions) There still wasn’t good information that I could find regarding gaming on the M1 Max under Parallels but I took the plunge and want to report in. ![]() As a long time Mac faithful there was no question about another MacBook Pro and I was holding out for the M2 Max. My gaming preferences bend toward survival and action RPG genres.īut after four years it was an upgrade year. Got a lot of good gaming on it in boot camp from Fallout 4 to Risk of Rain 2 to CyberPunk 2077. It was a quirky but functional rig (MacBooks with eGPUs on BootCamp roll this way). Sapphire Radeon Vega 64 eGPU (Mantiz Venus upgraded after two years to a Saturn) I have been gaming on a 2019 13” MacBook Pro from when they were released. ![]()
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